CTF Game Mechanics
These settings control the core gameplay mechanics of the CTF competition, including how flags expire and how services are scored.
Flag Expire Ticks
The number of game ticks after which flags expire. Higher values make flags valid for longer periods.
Initial Service Score
The starting score for each service. This value will decrease over time as attacks occur or service checks fail.
Max Flags Per Request
The maximum number of flags that can be submitted in a single API request. Prevents API abuse.
Submission Timeout
Time limit in seconds for processing each flag submission. Helps prevent server overload during mass submissions.
Tip: The relationship between tick time and flag expire ticks determines how long flags remain valid. For example, with a tick time of 120 seconds and flag expire ticks of 5, flags will expire after 10 minutes.